Millions of people use Second Life (SL). You can think of SL as a 3D Internet! Who uses the web? Fortune 500 companies, universities, museums, governments, musicians, artists, gamers, students, activists, and more. SL is brimming over with diversity.

At the University of Cincinnati, we have many different people using Second Life. Some faculty members deliver distance learning classes through Second Life, while other faculty teach face-to-face courses and bring their students into Second Life for virtual field trips.

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A class the UC College of Law "Computer & Cyberspace Law" delivered through Second Life.

Students also use Second Life to create virtual projects, presentations, art projects, and more as part of their course work or research projects.

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A model of how malaria enters the bloodstream, created by a student in the "Human Dimensions in Climate Change" course in the College of Arts & Sciences.

Master's and PhD students also use Second Life as a site of research studying everything from offline behavior to behaviors specific to virtual environments.

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Amalia Yatesenko (right) completed the dissertation for her PhD by studying gender differences in acceptance and use of technologies like Second Life.

Several departments on campus also use Second Life to explore how to work collaboratively online, or how to deliver student services in virtual environments.

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The UC Counseling Center teaches mindful meditation techniques in their virtual counseling center office.

And still other departments use Second Life to create learning simulations and other scenarios to help improve teaching and learning with Second Life.

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The Point-of-Care Center for Emerging Neurotechnology at the University of Cincinnati is creating medical simulations to train Residents and Medical Students.

There are hundreds of thousands of people using Second Life for everything from entertainment to business to artistic expression and more. Just like the internet, you can find people using Second Life for anything the human mind can imagine!

Continue to Chapter 3: Introduction to Second Life - Educational Uses of Second Life